The initial conditions meant that Nathan had no real commitment to defend Tanna. Now he has not only the ability (sort of) but the desire, since 100,000 Terrans have been transplanted there. That should stiffen his spine somewhat.
The Tanna were already working towards a different agreement when they sent people over to help with the battleship that was captured, but with only 2 warships and battle platform on the way, they could not request much. Since the battle platform has been taken care of, and there are more jump capable fighters than ever before, I do not think Nathan will have any issues with a couple 402's being sent to Tanna on regular missions, or even being stationed there.
For the alliance to succeed, each liberated world needs to feel like they are apart of the alliance, and defending Tanna is the best way to show it the people of Tanna and any other liberated world that the alliance will defend its future members.
Siggie,
This entire series has spanned 6 months maybe more. What your suggesting would take a decade or more. You keep saying that an asteroid is at higher risk of destruction. I still don't see how a mobile platform that can be stationed anywhere, including the same mythical system were you think they should build a self supporting naval base capable of building warships and supplying a growing navy with only the devasted earth and Tanna to seed with, and jump light years away at the first sign of trouble. You do realize that the astroid base can be used as the foundation for your super base right? Once Nathan gets his fleet repaired and some semblance of a plan and logistics he could very well follow your route. He may even strip it for parts and use them for another warship. But he will need the very short term assistance the asteroid will provide.
It doesn't really matter what Nathan needs or wants, only what he gets and then does with it. Whatever help came from th PC was put together by Tug. Whether an asteroid base that can jump between the stars is what he needs doesn't matter. It's one of the more realistic things that that the author alluded to, and was within the power of tug to send.
It is more than possible that the Jung war continues into the next part of the series, and if it does that is where you will see you super base. But I doubt it. It just doesn't make sense to build that kind of infrastructure and what is basically a self supporting colony, while sol is still in danger. I'm hoping that the next 4 books bring a satisfactory close to this portion or campaign of the war. I highly doubt that enough time will pass for your super base to be considered. But since you keep repeating it, I give up. Your idea is vastly superior to a mobile asteroid base in every way. I'm just glad that thus far Ryk has kept surprising me and I believe he will continue to do so.
A permanent base can’t flee WHEN not IF it gets discovered. An asteroid can easily do that.
And asteroid cannot expand indefinitely, whereas a permanent base can expand to a much greater size as necessity and resources become available. If by the time the Jung get a jump drive the Alliance has not defeated them the war is lost, right now as of book 11 the Alliance has 2 advantages, the jump drive and the distance that the PC is from Earth. If the Jung get the jump drive the location or abilities of the base are irrelevant because they can bring overwhelming force to bear on any one opponent.
Siggie,
This entire series has spanned 6 months maybe more. What your suggesting would take a decade or more. You keep saying that an asteroid is at higher risk of destruction.
But I am assuming that at least another batch of 15 episodes will deal with this war if not more. And yes it is at a higher risk, if the base is in one star system out of a potential of 100's of thousands of systems and a system that they will have a problem reaching even IF they know the location is safer then one which sits within jung held territory and every time it jumps there is the possibility of something catastrophic going wrong with the Jump drive, sabotage or plainly getting destroyed by the jung even if it is by complete accident etc...
I still don’t see how a mobile platform that can be stationed anywhere, including the same mythical system were you think they should build a self supporting naval base capable of building warships and supplying a growing navy with only the devasted earth and Tanna to seed with, and jump light years away at the first sign of trouble.
The first sign of trouble could be a battleship attacking them or sabotage of the base from within. Now my biggest issue is why would anyone waste a jump drive and all the other necessary system on an asteroid capable of jumping rather than fixing the battleship they captured in the Corinair system. I mean a jump capable base is a great idea if it is not your only base, and if it in fact has a fleet to support. At their current strength a jump Capable battleship can change the situation a lot faster than a jump capable asteroid base that has no offensive or defensive capabilities and even if it did have those capabilities it will be too valuable to risk.
You do realize that the astroid base can be used as the foundation for your super base right? Once Nathan gets his fleet repaired and some semblance of a plan and logistics he could very well follow your route.
Yes I do realize that, but building a stationary base from the get go and having an extra jump capable warship seems like a better deal than having a mobile base from the beginning and no new warships.
He may even strip it for parts and use them for another warship. But he will need the very short term assistance the asteroid will provide.
I think a jump capable warship gives them more short term assistance than a mobile base.
It doesn’t really matter what Nathan needs or wants, only what he gets and then does with it. Whatever help came from th PC was put together by Tug. Whether an asteroid base that can jump between the stars is what he needs doesn’t matter. It’s one of the more realistic things that that the author alluded to, and was within the power of tug to send.
But it does matter, he decides what he need and wants and start making it happen with the resources on hand. Anything the PC can and does provide is essentially a bonus, you cant plan to fight a war on the assumption that sometime will at some point hopefully send you something that is of some use to your war effort. What if the PC sends nothing aside from what Tug send? Does the EDF get a time out from the war until they get support from the PC or do they make do with whatever they have?
It is more than possible that the Jung war continues into the next part of the series, and if it does that is where you will see you super base. But I doubt it. It just doesn’t make sense to build that kind of infrastructure and what is basically a self supporting colony, while sol is still in danger.
They will have to build it BECAUSE Earth is in danger, they almost abandoned earth once already, if they have to abandon earth or risk the destruction of their forces it would be nice if they didn't have to leave all of their infrastructure behind as well. I am not talking about a super base from day one, I am talking about having repair facilities and some mining, with a portion of their fabricators constantly reproducing more fabricators eventually as the resources and industry become available they can improve the ship repair facilities to include ship building as well as the construction of fighters, shuttles etc... plus the training of the crews. It starts with one building holding the replicators and some mining equipment and could over a period of a year expand to produce small warships, fighters, shuttles and crews. And there is something to be said for having facilities whee you can drop off your crews to relax and blow some steam without having to worry about potential attacks.
I’m hoping that the next 4 books bring a satisfactory close to this portion or campaign of the war. I highly doubt that enough time will pass for your super base to be considered.
Again, I am not talking about a SUPER base, I am talking about a base that has the ability to expand and a portion of its resources are used for that exact purpose. If the war lasts a year, you get the use of the base you build up to that point, if it lasts a decade the base grows with the available resources.
But since you keep repeating it, I give up. Your idea is vastly superior to a mobile asteroid base in every way. I’m just glad that thus far Ryk has kept surprising me and I believe he will continue to do so.
I'm sorry I didn't realize I was under any obligation to agree with you, maybe if you tell me ahead of time I can bow down to you next time.
Siggie, you have many good ideas, maybe you should write your own novel. I'll give it a read.
Since this thread is slowing down somewhat, I thought maybe I would present an "off the wall" possibility of what's in the Darvano System.
The Aurora was propelled 1000 light years by jumping at the same time as an anti matter explosion occurred. Could the Valiant and Defender have met the same type of fate due to some strange engine malfunction? Could they have drifted into the Darvano System as "space junk"? These ships are both heavily armored and armed, manned by alliance volunteers and fitted with zpeds powered jump drives they would be formidable force to be reckoned with.
Remember these ships are not FTL capable.
Since this thread is slowing down somewhat, I thought maybe I would present an “off the wall” possibility of what’s in the Darvano System.
The Aurora was propelled 1000 light years by jumping at the same time as an anti matter explosion occurred. Could the Valiant and Defender have met the same type of fate due to some strange engine malfunction? Could they have drifted into the Darvano System as “space junk”? These ships are both heavily armored and armed, manned by alliance volunteers and fitted with zpeds powered jump drives they would be formidable force to be reckoned with.
Remember these ships are not FTL capable.
That would have to mean that the accident that sent the Aurora 1,000 ly away had nothing to do with the jump drive or there was an earlier attempt at a jump drive. what would be the chances of 2 ships from the same fleet accidentally ending up in the same region of space so far away.
To me it seems several options exist:
-long forgotten ship graveyard
-fleet of ships build by a coalition of systems before the Aurora took down the Takaran empire
-a secret Takaran reserve fleet that Caius intended to use to take back control of the PC
-or a rebel cell with captured warships
-or best of all a fully functioning ship yard not under Takaran control or at the very least not under the control of the Takaran government.
It could be one of these or something completely different.
@siggie you think to much, there has been a system found for karuzara or the yamaro bases. I wont spoil your fun reading to find where and when it was found. your fine permanent base that's expandable was shown as well. that one I will point out
the crater of what used to be Port Gentil.
wait for the next book and relax dude
@siggie you think to much, there has been a system found for karuzara or the yamaro bases. I wont spoil your fun reading to find where and when it was found. your fine permanent base that’s expandable was shown as well. that one I will point out
the crater of what used to be Port Gentil.
wait for the next book and relax dude
I am not talking about a system found FOR anyone but a system found to contain a base of one of the known factions. The Karuzara have destroyed Takaran ships before, so there is a chance that since one ship was captured, more of those ships could have been captured which leads me to the theory that it could be a Karazura cell which the leadership thought was destroyed.
If you are able to read, you should see that I stated what I thought was the right course of action in relations to a alliance base in/near the war zone, I also stated that I can see why the author may choose a different route to follow... I wont spoil your fun, I will let you read the entire thread since apparently you missed a thing or two.
the only thing I didn't miss is your attitude problems. if you have this many issues go write your own books, we happen to like the way Ryk writes his
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No need to hollow out a previously hollowed out asteroid. Make it air tight, add a ship tunnel, etc. If I recall correctly, The Corinari have asteroids already hollowed out and waiting to be moved. Repurpose them
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Yes, but the problem is that they are in a whole different part of the galaxy. Putting a jump drive on an asteroid might be a bit of a waste I mean if they had to put engines or tugs to move the asteroid plus put in power supply and a jump drive to move that asteroid which seems to be a waste considering that the power supply, engines and jump drive could go towards a new ship. After all what benefit does an asteroid base give you that a base on the surface of a moon or a habitable planet would not? Find a moon and build a base on the surface rather than waste the resources to find a suitable asteroid and hollow it out. Security here is not to build a base and hide it, the security will come from hiding the base but also placing it out of reach of the Jung even IF they know where it is. The Jump drive gives the Allied forces a strategic advantage which every commander in history would have done anything for the advantage it bestows on them, why go through the trouble when you can just use said advantage to secure your base of operation.
this above quote siggie shows you haven't read the books or what people are posting to refute your off the wall thoughts. THEY DO NOT NEED TO FIND AN ASTEROID AND HOLLOW IT OUT. THEY HAVE HUNDREDS IN ORBIT THAT COULD ALREADY BE USED IF DESIRED. THEY ARE NOT SOMEWHERE ACROSS THE GALAXY, THEY ARE IN ORBIT, YES ORBIT AROUND CORINAIR. sorry for the caps but this guy needs his head examined
Play nice children. My comments (#3542) were intended for people to take interest in a thread that I thought was slowing down. I labeled them "off the wall" for a reason. Ryk writes a good story and it appears we all enjoy them immensely. Just remember, they are written for our enjoyment, not to replace reality.
I'm sorry if I started a fued between a couple of readers that obvisously are hard core fans. See ya.
this above quote siggie shows you haven’t read the books or what people are posting to refute your off the wall thoughts. THEY DO NOT NEED TO FIND AN ASTEROID AND HOLLOW IT OUT. THEY HAVE HUNDREDS IN ORBIT THAT COULD ALREADY BE USED IF DESIRED. THEY ARE NOT SOMEWHERE ACROSS THE GALAXY, THEY ARE IN ORBIT, YES ORBIT AROUND CORINAIR. sorry for the caps but this guy needs his head examined
I'm getting really tired of this, an asteroid in Corinari orbit is about 1,000 LY away from the Aurora, kinda useless dontcha think? My position if you had bothered to read anything in this thread is that the Asteroid is far enough away that it would require an engine, a jump drive and a ton of other systems to move it to Earth whereas if those systems were installed on the captured warship the Alliance will have more use for a warship than a mobile base.
If you can't be bothered to read the thread I wont bother to answer, so once again I will repeat this to see if maybe just maybe you can understand this... a base in the Corinari system is useless to the Aurora simply because it is going to take several months to get there repair and get back, why waste the resources on an asteroid base if there are major shipyards already operational in the PC?
A base that is required to fight a major war requires a permanent location so that your allies know where to send reinforcements, supplies, equipment and ships. If the author intends to continue this war over the next 15 episodes as well then a major base near Earth might be desirable...
and what you have been missing
the asteroid can be jumped with the newer zped drives from darvano to the fringe.
hence the whole purpose of the title of the thread what is in the darvano system.
dumar in taking over karuzara, said that's a few more metric tonnes can be taken to aid in mass canceling.
karuzara as built and described is a micro gravity shipyard, that can hold up to 4 aurora class ships, thousands of support staff, has commarrays and can easily look like a mining station, that no one pays attention to.
the yamaro is a jumpable basestation that was given to corinair, who would gladly send it to help Natan
hence with a couple of simple tugs both could be pushed from the darvano asteroid belt and any other already hollowed out asteroid as well, and jumped to near the Sol system or anywhere else in the core or fringe.
ships using said bases, would be jumping in and being seen for an instant with the new emiiter arrays being able to jump within meters of the target. nothing to be seen unless the frigate mentioned was sitting within visual range of the asteroid, of which a flash encrypted scramble message would have said frigate turned to dust in minutes.
mining is already back in the Sol asteroid belt for materials used in the Fabricators.
now take your imperialistic attitude and go read the entire series thusfar, because if you had you would know all of these things I have just posted
and what you have been missing
the asteroid can be jumped with the newer zped drives from darvano to the fringe.
Yes, and wouldn't it be better to invest those resources in a new warship that will actually alter the strategic balance even a little? As far as we know the Alliance order of battle consists of 2 damaged warships, 16 jump fighters and an unknown number of surviving fighters from the Aurora and the Captured Jung base on Tanna moon. This means that no offensive operations can be conducted for a while, a functioning warship increases the capabilities of the Alliance even if it is just a freighter with a few dozen more jump fighters. A small asteroid base does not, it can fix the warships but it cannot do much more than that thereby requiring a second base for all of the other necessities which just complicates the problem further.
hence the whole purpose of the title of the thread what is in the darvano system.
dumar in taking over karuzara, said that’s a few more metric tonnes can be taken to aid in mass canceling.
karuzara as built and described is a micro gravity shipyard, that can hold up to 4 aurora class ships, thousands of support staff, has commarrays and can easily look like a mining station, that no one pays attention to.
Fate has smiled on Captain Scott, the captured warship has been repaired... they have build their own warship... they have converted freighters into carriers... anyone of those provides more than a mobile base that cannot be used for what is really needed.
As for the mining capabilities, well it seems like a bad idea to put all of your mining capabilities on a base that might have to bug out on short notice thereby leaving their mining support behind. The jump drive is revolutionary but the Jung can still outrun light, they can easily do a recce at different intervals from Earth and determine the importance of the base.
the yamaro is a jumpable basestation that was given to corinair, who would gladly send it to help Natan
If I am not mistaking the Yamaro is a warship which is infinitely more useful to the alliance than a mobile base.
hence with a couple of simple tugs both could be pushed from the darvano asteroid belt and any other already hollowed out asteroid as well, and jumped to near the Sol system or anywhere else in the core or fringe.
ships using said bases, would be jumping in and being seen for an instant with the new emiiter arrays being able to jump within meters of the target. nothing to be seen unless the frigate mentioned was sitting within visual range of the asteroid, of which a flash encrypted scramble message would have said frigate turned to dust in minutes.
What is the purpose of a base?
It is supposed to provide repair facilities, research and development, construction capabilities and training capabilities on top of resource gathering to support all of those above mentioned capabilities.
Say a frigate stops at 1 LY and looks around, then stops at 6 Light months, then at 3 Light months etc... it outruns its light while building up a profile of the importance of the base, it stops near the base and gets ready to attack... the base jumps but leaves most of its mining capabilities to be captured/destroyed thereby becoming useless to the war effort until they are replaced. If its jump drive should be sabotaged or malfunction the base is dead meat, it doesn't have the power to get away nor would it have the defensive capabilities to fight of an enemy warship. Blow the base up and any ship it is repairing at the time is gone as well...
now take your imperialistic attitude and go read the entire series thusfar, because if you had you would know all of these things I have just posted
Oh wow... how old are you? 12?