I think that the battleship is going to the nearest Battle Platform, which is coming to meet it, so that they will meet between stars.
I think that when the scout ship was captured that Cap Nash was trapped on board.
I do not know if the escape pods on the scout ship put people in deep freeze as part of the process, but I do not think it would happen immediately so I think Capt Nash will be arming up and hiding out in the crawl spaces. Otherwise we have a Jung captured Nash capsicle.
I am in two minds about whether I want the Jung to kill or capture or peepify or phase 3 mind rip or to have Cap Scott order an attack that would kill Jess's Brother.
I would like to see Bobert captured by the Jung, and then meet Jung Alliance simpitizers, and with they're help take the Battleship!!! Take that Capt Scott!!!
I'm still halfway through my re-read, and Jess hasn't broke character yet... not really anyway, so maybe we all over reacted!!!??? fingers crossed...
Actual Jump tactics:
1) Jump in, shoot an unsuspecting target and jump out in a timely fashion.
2) Jump in to within light seconds of a suspecting target, auto plot course corrections & jump in, shoot and quickly jump out. (not done often enough)
3) Control of the Battle belongs with the Jump ship, if your crew are tired, jump out a distance stand down the crew for an hour then jump back in near to the battle site and reacquire the target. This also frustrates the enemy because they cannot stand down as attack could come at any time. ( vary the down time, vary when it is taken) I would like to see this used to effect on wearing down a cut off Battleship.
I think the longest space battle in Frontiers Sage was the taking of Takara. I do not understand why weapons are better then defenses in this series. Especially after taking the time to set up the Explorer and Defender class ships as meters thick armored hulls. I would like to have battles that last days, but I guess warp and Jump craft make long battles unlikely.
I would like to see a PB take a KKV and "survive". I use the term loosely. I do not understand why a spaceship would not be modular enough to be able to loose half the ship and not at least be a lifeboat to the survivors... I understand that the stresses in the hull from a KKV impact would be immense, but I would like the design of the ship to allow for breakaway's and that internal explosions would be funneled into less destructive paths. If the BP's are designed to be the ultimate weapons that I imagine them to be why is it that the Celestia only lost her nose while PB's are being swatted like fly's. (Celestia was hit by a gunship at low sub-light speeds when warp fails on impact / PB by a comm drone at high sub-light speeds)
Also If a ship is in weapons range and is coming towards you head on, you do not worry about if its going to warp, you worry about the fact that you processing the fact you are worried just lost you the millisecond you needed to move your ship out of the way.
Also if we get past that, you do not see the ship disappear into warp, you see the ship preparing to go to warp, then you are hit. Immediately thereafter you see the after image of the impacting ship move away from you to join with its time late, not quite warping image at the moment of warp. you know if you were alive to witness your computers telling you that it happened.
I did come up with an attack based on the defense against jumping 1 light minute. Do that say, three or four times taking fire as the Jung shoot. Then jump 59.9999 light seconds out or about 3 kilometers short and fire at the Jung ship before it arrives.
The BS extending its shields seems like such an obvious move, after watching these capitol ships doing so for the last year, that I really have trouble swallowing Nathan falling for it. That is why the alternative, "he let it go" theory appeals to me.
And yes, just because they escaped from the vicinity, doesn't mean they got home with their prize. It seems that a running pursuit would be able to take down the BS within a few days. Is that long enough for them to bring in the scout ship, etc? Not really sure.
I also saw no sign of the Jung version of the Ghatazhak (Ryk gave them a name, I just don't remember what it was). Since the Alliance has now attacked most of the Core worlds, and they were some of the most populated as of 1000 years ago, I am thinking that they now have the bulk of the Jung Empire population. Maybe not, and you could argue either way, but these six were populated enough to send their own colony ships out 1000 years ago. That would imply they would have an advantage over raw beginner colonies at the time.
So where are these Jung super-warriors? Why haven't the Alliance run into them?
1) Because the best troops still take time travelling at 20 times light.
2) Because the best troops are fodder in a Jumpship/warpship battle.
3) Because the best troops form small elite units that will be at the frontier zones, or where they are most needed. (This would include Earth, but I don't think local Jung command thought they would need them so soon/at all, Earth was only broadcasting radio for about 100 years, and the Jung have laser weapons)
4) Because the best troops don't get spotted. I imagine that they could well have been involved in several of the engagements we saw but were unprepared to deal with similar forces in the Ghatazack or were under equipped when engaged by them.
5) Because the best troops go to the biggest conflict zones and because 20 Light is slow, the majority of the Jung are likely still on they're way back from the fringe to deal with the Liberation of Earth or the Distruction of the First BP... or Second.
I would like to see how the removal of the Jung effects all of the Fringe worlds.
Hopefully they didn't notice Tanna... Yeah they must have by now... "Battle of Tanna", in Summer 2015!!! Followed by "Empire's Fall" in... Fall 2015
Is 100 Light they're fastest drone or do we think that they have a secondary series which are faster for Jung Central Command, so they to know whats going on.
Is there a more advanced stealth "peeperlike" nanites in the Jung Military and Navel leadership so as to get a Birds eye view of what the Jung forces are up to & transmitting to the secondary comm drone net.
How class would it be to have the Alliance jump in to begin an attack on a system in the throughs of Jung/Local civil war. Actually Correction, A Jung/Local v Rebel Jung/Local civil war with ships and ground forces!
I'm still thinking the original virus has yet to make a re-occurrence. Several of these colonies were launched before the virus hit their systems, so it would seem there are whole worlds yet to be affected by the virus. It seems to me that the jump drive is about to unleash a major virus outbreak.
In fact, I would bet the Jung nanites are holding the virus at bay. The Alliance removes Jung nanites from someone, and they immediately catch the old virus. That leaves the alliance wondering how to proceed.
@ericnay lol, you are a devious one!!! I think that we should see more illnesses among the Alliance as new worlds join up. I expect that there was enough mixing of populations in the PC that most illnesses are covered, but the Jung are the only ones mixing between planets until the alliance in the SS. But the BDP is a different story, that is purposeful infection!!!
One thing that bugs me is that when we see other human colonies within 40 Ly from Earth, they seems to have evolved more than Earth itself despite the virus. Tau Ceti is one. What really happened to these colonies when the digital plague struck Earth? This is something that is not well explained, and I hope Mr. Brown will do it in the Netcasts.
The simple fact that Earth survivors have anti-corps against the digital plague doesn't mean that those that they have contact with can't be infected. I'm not sure but I think that if you're inoculated from some disease, you have the virus in your system. What does that means to people that have never been inoculated?
Do we have any physician or biologist among the FS fans that can explain that?
I get the impression the Jung are more of a space based civilisation rather than located on a specific home world. Their initial colony was bad enough that they had to raid other colonies to survive, so it's possible they rolled with it and kept raiding to become what they are now. The space platforms indicate a fairly sophisticated and established industry that would be required to mine the resources and construct them, also the technology and experience in building them would require a lot of experience. One other hint is that there was mention of them using Earth as a central point to project their power, which suggests to me that they are somewhat mobile or there central government is.
The loss of the scout ship is huge, it's not just the jump drive but the rest of the technology as well. The lack of Jung energy weapons are the only thing that allow the Aurora's current tactics to work so well as she can jump out before the enemies conventional rounds and missiles reach her. The energy weapons are light speed and do a lot more damage. The jump drive itself has a lot of supporting tech, like the fast Pentaurus Cluster computers, software for the making the jump calculations and the energy storage for the snap jumps. Everything at the core of those is of course the Zero point energy device that powers them. I would expect the captain of the Jung battle ship to attempt a boarding of the scout at some point before reaching the destination as that would be a more procedural sort of thing to do.
As for the virus / nanites, I didn't think the pain and discomfort felt by the Terrans was due to the Jung nanites until I read it on these forums. My suspicion was that the bio-digital plague immunity was the cause of the pain, but that doesn't explain why there is no discomfort to the Jung nanites. So the pain due to the Jung and Corinari nanites fighting it out could be possible, but it doesn't seem like the Jung nanites are that common to be affecting so many people. it would be too easy to activate zombie mode on an enemy fleet if the Jung nanites are as prolific as suggested. I think there may be more going on here.
Jung Nanites are in and around the brain, they can control what people do, so I'm not suprised that they were designed to deactivate pain receptors.
Other Nanites like the Corinarian Nanites are not designed to interface with the brain unless programmed too.
Also The Pain happens to Terrans who get healed by Nanites.
No pain when the person is not being healed (and presents of Jung Nanites detected)
Its a Terran trait to feel nanite pain because they became somewhat immune? - reactionary to Nanites in the Bio Digital Plague.
I have to wonder if other core worlds effected by the BD plague have the same reaction to Corinarian Nanites now. It could be that they were not as badly effected... but I think that may be a stretch.
I cannot wait to find out what it was like for other worlds to die/be crippled by the Plague / lack of support. Like Ep7's dead frozen world! Lets be fair, I world colonised by say 2000 people and left alone for 1000 years could end up dead very easily.
I kind of want the first scene of Ep 14 to be Jess walking into the Ready room of the Aurora, Nathan trying to break the news to her about her brother, and her just telling him to shut the fuck up, one pod didn't eject, her brother is a Nash and that he is going to be ok.
And for the last scene I want Capt Nash to be on the Jung Battleship after helping Liberate the ship from the Jung with a resistance element of the crew (possibly using the Jung Nanites to do it) and Jess hitting Nathan for not believing her that he was alive.
But that can't happen... The Jump drive and the fact that the battleship was tailed immediately means that we should have a quick resolution of this situation. Seriously, if they do not open up a can of woop-ass on that battleship then someone in Alliance command needs to get either they're ass kicked, or a medal for cleverly following the battleship somewhere of strategic importance...
That Battleship was 1) ordered to hide 2)was told how to fight/figured out how to fight against Jump attack tactics 3) knew enough to alter course doing warp jumps.
They know they are being followed.
They know that they are more alone now then the Aurora was in Takaran space day one. (because they're enemy is right on they're ass and isn't going anywhere.)
They are going to do the fastest most efficient scan of all the tech on the scout ship and fire off every comm drone they have on different rapidly changing paths before they get destroyed OR they are springing a trap on the Alliance bringing them to a predetermined spot in space where a Jung fleet is expected to arrive to counter attack
I like the idea of a Battle Platform being say a week at warp 20 out of system and they are going to fly the battleship into the Battle platforms shields and fold warp to block the Alliance efforts to destroy the battleship.
Given that some of Capt. Scott's and Admiral Dumas's tech people have been at war for decades.
Hardware without software is useless. The PC I'm using without software is nothing more than a very costly paperweight.
If it were me I would slip in a few lines of code. (a virus)
The first time the Jung try a stolen jump drive, the ship finds the nearest star and jumps into it's core.
From their point of view the jump drive is a failure. (if they're slow learners, it may take a few ships disappearing)